"I never try to teach
my students anything.
I only try to create
an environment in
which they can learn."
- Albert Einstein


The Center for Educational
Gaming in the Humanities [CEGH]

exists to enable educators
in the humanities to transform
their classrooms
for today's students.

Educational gaming holds
the promise of being a powerful
pedagogical tool
for the 21st Century.
CEGH creates, promotes, and prepares educators to integrate collaborative, problems-based "games" into their classrooms.

This site contains resources, game demos, open source games, and teaching guides for gaming in the humanites classroom. Bring history, art, literature, and music to life for your students!
What is Educational Gaming?

Why game?

CEGH Goals

Newsletter

Podcasts

Forum

New! EduZine

Resources:
Seeking Contributors!

Adopters

Workshops and Training

Contact CEGH

Center for Educational Gaming in the Humanities (C) 2007