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About CEGH:

The Center for Educational Gaming in the Humanities exists to offer guidance to instructors about when and how it is appropriate to integrate games into the learning process.

CEGH games are based on the pedagogies of constructivist problems-based, collaborative learning theories and structures. The games encourage students to create complex schemas to difficult problems by constructing their own knowledge in reaction to direct and sensory inputs from authentic experiences.

The Center for Educational Gaming has three primary goals in promoting the use of gaming in the classroom:
  • improving higher-level cognitive learning outcomes in students
  • improving student success and retention rates
  • increasing student motivation for learning
For more information about educational gaming, using CEGH games in your classroom, or the Center for Educational Gaming, contact:

Kelly McMichael, Ph. D.
Director, CEGH
Associate Director, Center for Teaching, Learning, and Assessment
University of North Texas
kmcmichael@unt.edu
940-369-7669

The Center for Educational Gaming in the Humanities (C) 2007