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About CEGH: The Center for Educational Gaming in the Humanities exists to offer guidance to instructors about when and how it is appropriate to integrate games into the learning process. CEGH games are based on the pedagogies of constructivist problems-based, collaborative learning theories and structures. The games encourage students to create complex schemas to difficult problems by constructing their own knowledge in reaction to direct and sensory inputs from authentic experiences. The Center for Educational Gaming has three primary goals in promoting the use of gaming in the classroom:
Kelly McMichael, Ph. D. Director, CEGH Associate Director, Center for Teaching, Learning, and Assessment University of North Texas kmcmichael@unt.edu 940-369-7669 |